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iCocos——不战胜自己,何以改变未来!

初始化图片

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一.读取图片

1.从资源(resource)读取
UIImage* image=[UIImage imageNamed:@"1.jpg"];  
2.从网络读取
NSURL *url=[NSURL URLWithString:@"http://www.sinaimg.cn/qc/photo_auto/chezhan/2012/50/00/15/80046_950.jpg"];  
UIImage *imgFromUrl =[[UIImage alloc]initWithData:[NSData dataWithContentsOfURL:url]];  
3.从手机本地读取

读取本地图片非resource

NSString *aPath3=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"];  
UIImage *imgFromUrl3=[[UIImage alloc]initWithContentsOfFile:aPath3];  
UIImageView* imageView3=[[UIImageView alloc]initWithImage:imgFromUrl3];  
4.从现有的context中获得图像
//add ImageIO.framework and #import     
CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL);  
CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL);  
CGContextRef ctx=UIGraphicsGetCurrentContext();  
CGContextSaveGState(ctx);  
//transformCTM的2种方式  
//CGContextConcatCTM(ctx, CGAffineTransformMakeScale(.2, -0.2));  
//CGContextScaleCTM(ctx,1,-1);  
//注意坐标要反下,用ctx来作为图片源   
CGImageRef capture=CGBitmapContextCreateImage(ctx);  
CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]);  
CGContextDrawImage(ctx, CGRectMake(160, 230, 160, 230), img);  
CGImageRef capture2=CGBitmapContextCreateImage(ctx);  
5.用Quartz的CGImageSourceRef来读取图片
CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL);  
CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL);  

二.保存图片

1.转换成NSData来保存图片(imgFromUrl是UIImage)

保存图片 2种获取路径都可以

//NSArray*paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);  
//NSString*documentsDirectory=[paths objectAtIndex:0];    
//NSString*aPath=[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.jpg",@"test"]];   
NSString *aPath=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"];  
NSData *imgData = UIImageJPEGRepresentation(imgFromUrl,0);      
[imgData writeToFile:aPath atomically:YES];     
2.用Quartz的CGImageDestinationRef来输出图片,这个方式不常见,所以不做介绍,详细可以看apple文档Quartz 2D Programming Guide

三.绘制图(draw|painting)

1.UIImageView方式加入到UIView层
UIImageView* imageView=[[UIImageView alloc]initWithImage:image];  
imageView.frame=CGRectMake(0, 0, 320, 480);  
[self addSubview:imageView];  
[imageView release];  
2.[img drawAtPoint]系列方法
[image4 drawAtPoint:CGPointMake(100, 0)];    
3.CGContextDrawImage
CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]);  
4.CGLayer

这个是apple推荐的一种offscreen的绘制方法,相比bitmapContext更好,因为它似乎会利用iphone硬件(drawing-card)加速

CGLayerRef cg=CGLayerCreateWithContext(ctx, CGSizeMake(320, 480), NULL);  
//需要将CGLayerContext来作为缓存context,这个是必须的  
CGContextRef layerContext=CGLayerGetContext(cg);  
CGContextDrawImage(layerContext, CGRectMake(160, 230, 160, 230), img);   
CGContextDrawLayerAtPoint(ctx, CGPointMake(0, 0), cg);  
5.CALayer的contents
UIImage* image=[UIImage imageNamed:@"1.jpg"];  
CALayer *ly=[CALayer layer];  
ly.frame=CGRectMake(0, 0, 320, 460);  
ly.contents=[image CGImage];  
[self.layer addSublayer:ly];  

四.其它

1.CGImage和UIImage互换

这样就可以随时切换UIKit和Quartz之间类型,并且选择您熟悉的方式来处理图片.

CGImage cgImage=[uiImage CGImage];
UIImage* uiImage=[UIImage imageWithCGImage:cgImage];


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